![]() +1 Charisma, advantage on checks to pose as someone else, and you can mimic another person’s speech. Perhaps best put to use in a build that needed to drop themselves prone frequently. If your DM really makes moving around the battlefield into a constant test of skills, this might be useful, but it’s very situational. +1 Strength, spend 5 feet of movement to stand up, you can climb at full speed, and jump better. Lastly, this can allow your character to better utilize heavy obscurement as defense, as an unseen attacker no longer receives advantage to hit you, but still receives disadvantage from having an unseen target. Being immune to surprise is very good when it comes up. +5 initiative is a very big benefit, as being able to act before the enemy means you get an extra turn compared to if you went second, and it’s a turn before the enemy have had the opportunity to buff up or to intermingle with the party. ![]()
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